Put Your Durable Melee Characters in Front
Underkeep front row positioning is about keeping your melee attackers useful while protecting characters who need room to cast or shoot. Start with durable characters in the front and put your more vulnerable ranged attackers behind them. A Warrior is a straightforward frontline choice, but the developer has also discussed other characters capable of taking that role.
This matters because a character's weapon and preferred action can pull in different directions. A caster carrying a short-range melee weapon cannot be treated as a back-row melee attacker simply because that weapon is equipped. Decide whether that character will cast, use a suitable ranged weapon, or move forward before you commit the round.
The official Underkeep Steam page describes a four-person party and turn-based battles built around positioning and resource management.
Match Each Slot to the Character's Job
For a simple starting formation, give the front positions to characters who can tolerate incoming damage and make good use of melee equipment. Keep your Wizard or ranged specialist behind them when their health and equipment make that the safer arrangement.
In the developer's demo party and combat discussion, frontline alternatives included an evasion-focused Thief and a Blood Mage with a large health pool. Ranger and Priest were also described as possible frontliners, although that does not make every setup equally efficient.
Treat those comments with their version context. The discussion includes classes planned for later development, so a suggested role is not proof that the class was selectable in every public demo build.
Before a difficult fight, ask:
- Who is most likely to survive repeated melee hits?
- Who needs a front position to use their equipped weapon?
- Who can contribute from behind without wasting mana on every action?
- Does the current equipment support that arrangement?
Reposition Carefully Instead of Assuming Weapon Reach
One community report describes temporarily moving back-row characters forward, attacking with their melee weapons, and moving them back before the Warriors attacked. That is a player's demo experience, not a guarantee that formation changes will remain unrestricted in every version.
If you try that approach, check the current game's response before building a strategy around it. Do not assume that a staff or another long-looking weapon automatically has extended reach: the developer was still considering reach weapons in the cited discussion.
Also distinguish formation from whole-party movement. In a narrated demo playthrough, the game prevented movement after a hero had acted until the round was finished or skipped. Planning your position before using an action can avoid getting stuck halfway through a maneuver.
FAQ
Does the front row have to contain two Warriors?
No. Two Warriors are a simple defensive option, but developer replies discuss other frontline roles. Use the classes actually available in your version and evaluate their durability and equipment.
Can a Ranger stand in front?
The developer says a Ranger can stand in front if needed. That does not mean a ranged specialist is automatically the best character to absorb damage.
Can a back-row character use any melee weapon?
Do not assume so. Demo players reported moving characters forward to make melee attacks, and extended-reach weapons were still under consideration. Check the equipped weapon and the current action's range.