Give your Voidcaller a primary role
A useful Underkeep voidcaller build starts with healing as the priority, then adds aura support or offensive magic as your party can afford it. That keeps the character's job clear when early encounters drain the group's resources. Void Lance is a genuine offensive option, but spending the healer's remaining mana is a party decision, not an automatic upgrade.
In Nookrium's narrated demo run, the player creates a Stoneborn Voidcaller with healing, then considers support choices on leveling. A separate narrated party uses an Elk Voidcaller as its healer. Those examples show different played race choices; neither establishes a universal best race.
Start with healing, then check aura activation
If this character is your only healer, taking a healing option at creation is a straightforward starting plan. The developer notes that Void Mend was not intended to reveal its full strength at level one and that healing was being balanced cautiously.
Do not assume that selecting an aura has already activated it. In a developer reply about the demo's aura interface, the stated procedure is:
- Open the character's Skills section.
- Select the aura you want to use.
- Press Activate.
That advice followed a player report that the expected activation was not occurring in their demo version. It is a useful check when your aura seems inactive, rather than proof that every build has identical interface behavior.
Decide when Void Lance is worth the mana
In the developer's response to class feedback, Void Lance is described as a Void-damage attack that bypasses armor, has guaranteed accuracy, and uses relatively little mana. The developer says it performed well in internal testing while remaining subject to monitoring.
The competing concern comes from community reports: if the Voidcaller is the only healer, offensive casting can leave too little mana for recovery. Both observations can be true. A spell can be efficient at damage while still being the wrong expenditure when a teammate needs healing.
Use that distinction to guide your turns. If the group is already hurt and recovery supplies are scarce, preserve the resource that keeps it standing. If healing is covered, the offensive option gives the character another way to contribute. The available material does not support a fixed damage-versus-healing ratio for every encounter.
Choose a position and avoid the stacking trap
Community reports describe demo groups with Voidcallers in the front row, using different auras, and another Voidcaller behind them for healing. That is evidence of a played alternative, not proof that a newly created support character is automatically as durable as a dedicated Warrior.
Look at who is actually receiving damage, the equipment available, and what your other three characters need. The official party-building description encourages complementary strengths, so you do not need to turn every Voidcaller into the same role.
Avoid building around multiple copies of the same aura stacking. When players reported that behavior, the developer said identical auras should not stack. A bug report is not a stable build recommendation, and an old demonstration of excessive bonuses does not establish the current rule.
FAQ
What should my first Voidcaller focus on?
Healing is a practical starting priority when the character is your party's only healer. Narrated demo runs show that role working alongside physical and magical attackers.
How do I activate an aura?
The developer's demo instructions are to open the character's Skills section, select the aura, and press Activate.
Is Void Lance useless on a healer?
No. The developer describes real offensive advantages. The trade-off is that damage casting uses mana you may still need for healing.
Should I stack the same aura on several Voidcallers?
Do not rely on that. The developer identified same-aura stacking as unintended behavior after a community report.